Unity カウントダウン タイマー
メモ
直さないと使えません。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour {
public static float timer;
public int temp;
public int mode;
float countTime=0;
int oioi;
int syoki=0;
// Use this for initialization
void Start () {
//timer = getHitPoint ();
}
// Update is called once per frame
void Update () {
oioi= LifeScript.getHitPoint ();
if (syoki == 0) {
if(mode==0){
timer = 0;
syoki++;
}
}
if (mode != 5) {
countTime = timer + Time.deltaTime; //スタートしてからの秒数を格納
}
GetComponent
timer = countTime;
}
/*public static int getHitPoint() {
return timer;
}*/
//oioi= LifeScript.getHitPoint ();
}